Sub-Quantum Video Game Studios Return to SQB Entertainment Division Main Page

Sub-Quantum Video Game Studios

We are currently engineering and in development of a hardware accelerated platform of products in Microsoft Azure and apps on PC's that will allow us to produce computer genereated movies and videos of the highest quality.
Our Phase 1 of 4 is 85% complete. We are using the latest software engineering, computer engineering, and computer science principles using the best technology and development environment available courtesty of Microsoft Corporation.
All our products are engineered and developed in house, with the exception of libraries and tools from Microsoft and potential partners SDK's.
Some of the features include, but are not limited to:
  • Environmental Content Editors
    • Terrain Creator and Editor Utility
    • Ocean Creator and Editor Utility
    • Cloud Creator and Editor Utility
    • Vegetation Creator and Editor Utility
    • Outter space objects Creator and Editor Utility
  • Game Asset Development
    • Weapon Creator and Editor Utility
    • Armor Creator and Editor Utility
    • Spell Creator and Editor Utility
    • Game Animation Creator and Editor Utility
    • Chracter Creator and Editor Utility
    • Monster Creator and Editor Utility
    • Material Assets Creator and Editor Utility: Treasure, Items, Houses, Buildings, etc...
  • Computational Physics System and Platform
  • Audio Processing and Development System
  • Music Studio for audio engineering and post-production


We produce video games for the following genres:
Our first production video game is titled "The Urth". It is a turn based multiplatform high fantasy role-playing game that takes place when the Earth was still a single land mass, many centuries before the pre-historic era.
We use our own render and game engine, and it will first be released on Windows PC.